Post by The Peeps on Feb 8, 2014 13:45:09 GMT
This is currently the only Wii U title I'm playing at the moment and sporadically at that... I'm still not really sure what I think about it. I think New Super Mario Bros U did well to return the overworld to more of a Super Mario World vibe but it still lacked the charm and re-playability of the older title. SM3DW on the other hand seems to adopt more of a New Super Mario Bros feel to the overworld but I think it actually works quite well and I prefer it to the one in NSMBU.
I got bored of NSMBU half way through and only finished it because I played it for extra life. NSM3DW on the other hand pulled me back in for me after I got to half way. Lately with games I get some of the way through and if there's no real draw I will just drop it with no guilt. Tomb Raider is like that for me. It's a good game and everything but there's nothing pulling me back in... it might be too easy? Anyway, I did get a bit bored of SM3DW but after a week or so I found myself wanting to play it again. The levels are fun but I do miss the frequency of ghost houses from Super Mario World and I think the castles in each world are still so much better in that older title than in this one today. They were such a real challenge, full of complex platforming but you could still dash through the whole thing (at great risk) if you knew the level well. The castles/bosses of each world in SM3DW are just standard levels with the same boss tacked on at the end. There's no charm. It gets dull and repetitive.
The treat in this game though is in the levels. There are some really innovative and fun levels in this game and it's that gameplay which has me coming back to it. I can even see myself going back through and 100% completing each level - something I've not been compelled to do since Mario 64. I do think the format for consoles should return to Mario 64's open world style as I'm really longing for a game in the same vain as Mario 64/Banjo Kazooie (potential here), even if it's just for one game in the series... but if Nintendo continue to expand the series in this way (a la SM3DW) I will not be disappointed. It's by no means perfect but I think this is a step in the right direction for what Mario could be. In a perfect situation, SM3DW's gameplay and style would be continued on handhelds (as I think it suits handhelds better than consoles) and console versions could try to return to the massive feel of Mario 64.
I got bored of NSMBU half way through and only finished it because I played it for extra life. NSM3DW on the other hand pulled me back in for me after I got to half way. Lately with games I get some of the way through and if there's no real draw I will just drop it with no guilt. Tomb Raider is like that for me. It's a good game and everything but there's nothing pulling me back in... it might be too easy? Anyway, I did get a bit bored of SM3DW but after a week or so I found myself wanting to play it again. The levels are fun but I do miss the frequency of ghost houses from Super Mario World and I think the castles in each world are still so much better in that older title than in this one today. They were such a real challenge, full of complex platforming but you could still dash through the whole thing (at great risk) if you knew the level well. The castles/bosses of each world in SM3DW are just standard levels with the same boss tacked on at the end. There's no charm. It gets dull and repetitive.
The treat in this game though is in the levels. There are some really innovative and fun levels in this game and it's that gameplay which has me coming back to it. I can even see myself going back through and 100% completing each level - something I've not been compelled to do since Mario 64. I do think the format for consoles should return to Mario 64's open world style as I'm really longing for a game in the same vain as Mario 64/Banjo Kazooie (potential here), even if it's just for one game in the series... but if Nintendo continue to expand the series in this way (a la SM3DW) I will not be disappointed. It's by no means perfect but I think this is a step in the right direction for what Mario could be. In a perfect situation, SM3DW's gameplay and style would be continued on handhelds (as I think it suits handhelds better than consoles) and console versions could try to return to the massive feel of Mario 64.